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Succession

Status: Draft. Live in the sandbox campaign. Every number on this page is TEMP: they are first guesses that are still being tuned.

Your boss is mortal. He can fall in a fight, be killed, or die of old age. When he dies the game pauses and asks you to pick who takes the chair. You keep playing as long as there is somebody to pick. If nobody is left, the run is over.

How you use it

  1. When your boss dies, the clock stops and the succession window opens with everyone who can take over.
  2. Pick one. He becomes the new boss and the clock is yours to start again.
  3. Expect a rough start: your capos take the change badly for a while, and the new man starts from his own record, not the old boss's.
  4. Use the quiet. Rival outfits hold off for a short spell after the change.

How it works

Who can take the chair

Who When he counts
Family Any living member of the bloodline who hasn't been disinherited and is active, in hospital or in hiding
Your capos and town men Any member of your outfit, 18 or older, active, in hospital or in hiding, who is a capo, manages a town, or leads a following with soldiers in it

If that list is empty when the boss dies, the run ends: "The bloodline is extinct."

What the new boss gets

Thing What happens
The chair He becomes the boss. His level cap is now the boss's
Experience He keeps his own. The old boss's Experience and his record go into the ground with him
The outfit's Respect Stays in the outfit's wallet
The old boss's skill tree Wiped. The new boss starts with his own points
Gear He inherits the old boss's gear, except one piece that goes missing
Your capos Each thinks less of the new boss: "a new hand on the wheel"
Rivals Hold off for a grace period before moving on you

Opinion is about the person. A new boss doesn't inherit what people thought of the old one: memories and grudges against the old boss don't carry over, and neither do kind ones.

Other outfits

Rival outfits never end this way. When their boss dies, their number two or their oldest man takes over on his own. A roaming crew keeps a second-in-command for the same reason.

Numbers (all TEMP)

Number Value Where
Capo reaction to a new boss −15 opinion, −25 if he's ambitious, for 90 days succession system
Rivals' grace period 45 days succession_grace_days
Gear lost on the handover 1 random piece succession system
Youngest who can take over (non-family) 18 succession system

See also

Locked vs leftover

Locked (document this) Leftover / do not claim
Capos and town men can inherit, not just family Bloodline-only succession
The outfit's Respect stays; the old boss's record dies with him Respect lost with the boss
Family life is paused in the sandbox, so no new children are born Raising an heir as a live sandbox plan
Rival outfits pick their own successor A succession window for rival outfits

Sources

src/systems/succession.gd, src/systems/opinion.gd, src/systems/characters.gd, src/autoload/game.gd, data/config.json (succession_grace_days), data/campaigns/sandbox.json