Tabs & HUD
Status: Draft. Live in the sandbox campaign. Every number on this page is TEMP: they are first guesses that are still being tuned.
The screen is the map with two bars around it. The top bar shows who you are and what you hold, and has the clock on the right. The bottom bar has your boss's plate on the left and the tabs that open panels over the map. The map never goes away: panels slide in over it, and closing them takes you back to the board.
How you use it
- Read the top bar left to right: your outfit's name, Influence and tier, then Cash, Respect, Territory, Roster, Bodies, Dread, Research, and the date and clock.
- Click a bottom-bar tab (OUTFIT · CREW · DIPLOMACY · JOURNAL · ACTION) to open it over the map. Close it with its X or Esc to get back to the board.
- Several top-bar slots are doors too: Research opens OUTFIT on the research tree, Bodies opens CREW, Roster opens the outfit dock with your members and Territory opens your towns.
- Hover a number to see where it comes from.
- Run the clock with ⏸ / 1× / 2×, or with Space (pause), 1 and 2.
How it works
Top bar
| Slot | Shows | Click |
|---|---|---|
| Outfit name | Your outfit's short name | — |
| Influence | Influence in hand and its change a day, with your tier under it | — |
| Cash | Cash in hand and net cash a day (red when you're losing money) | — |
| Respect | The outfit's Respect wallet (this slot held Supply before; there's no Supply now) | — |
| Territory | Your towns; the hover shows who manages what and any overload penalty | Opens your towns |
| Roster | Your named people | Opens the outfit dock, where your members are listed |
| Bodies | Your soldiers | Opens CREW |
| Dread | How much other bosses fear you, in red; the hover lists them | — |
| Research | A meter toward the next research pick | Opens OUTFIT on the research tree |
| Date and clock | The date and weekday, with pause, 1× and 2× | Sets the speed |
There's no Heat slot: Heat is off in the sandbox. The slots spread evenly across the bar.
Bottom bar
| Item | What it opens |
|---|---|
| Boss plate (bottom left) | SELF: your boss's own page. Shows his portrait, name and level, plus a badge when he has points to spend |
| OUTFIT | The OUTFIT screen: the outfit card on the left with a RESEARCH / PEOPLE / TOWNS switch, and the content filling the rest |
| CREW | The CREW panel: your soldiers and squads |
| DIPLOMACY | Empty for now ("Nothing here yet."). Diplomacy happens at the sit-down, in the JOURNAL and on OUTFIT → Agreements |
| JOURNAL | Your journal and quests |
| ACTION | Jobs and hits |
FAMILY, MARKET and INVENTORY are hidden from the bar in the sandbox. They aren't greyed out; they just aren't there, and they can't be opened by name either. A man's own bag still opens from his card.
Panels and the map
| Rule | Live |
|---|---|
| Panels open over the map | DIPLOMACY, JOURNAL and ACTION slide in as a right-hand dock; the map stays visible beside it |
| OUTFIT | Opens its own screen over the board, not the right dock |
| CREW | Opens its own panel, not the right dock |
| One at a time | Opening one panel closes the others |
| Esc | Closes one layer at a time (the top popup, then the open panel, then the map selection). With nothing left to close, it opens the pause menu. Decisions like war, succession and spoils can't be closed with Esc |
Locks
A campaign can lock tabs: a locked tab is greyed and does nothing ("Not yet."). The sandbox locks only COMMISSION, which isn't on the bar. The tutorial locks more and unlocks them as it goes. Hidden (taken off the bar by the campaign) isn't the same as locked (greyed until unlocked).
Keys
| Key | Does |
|---|---|
| Space | Pause / unpause (not while typing or while a scene is playing) |
| 1 / 2 | Speed 1× / 2× |
| B | Open or close CREW |
| Home | Fit the whole continent on the map |
| F5 | Quicksave |
| Esc | Close one layer, then the pause menu |
Numbers (all TEMP)
| Number | Value | Where |
|---|---|---|
| Clock speeds | Pause, 1×, 2× | top bar clock |
| Right dock width | 560 px at the 1920×1080 design size | RIGHT_DOCK_W |
| Locked tabs in the sandbox | COMMISSION | campaign locked_tabs |
See also
- Time & speed: the clock
- Journal & quests: the JOURNAL tab
- Action & hits: the ACTION tab
- Outfit & seats: the OUTFIT screen
- Diplomacy & gifts: the DIPLOMACY tab
- Map & territory: the board under it all
- Mechanics
Locked vs leftover
| Locked (document this) | Leftover / do not claim |
|---|---|
| Bottom bar: OUTFIT · CREW · DIPLOMACY · JOURNAL · ACTION | MAP · OUTFIT · FAMILY · MARKET · JOURNAL · ACTION as the bar |
| FAMILY, MARKET and INVENTORY hidden in the sandbox | FAMILY or MARKET as playable tabs |
| No Heat on the top bar; Respect in the old Supply slot | Heat and Supply readouts |
| Research on the top bar, opening OUTFIT on research | A separate research tab |
| Bodies and B open CREW | B opening a separate armies screen |
| Locks come from the campaign; the sandbox locks only COMMISSION | Tabs locked in every run |
Sources
src/ui/main.gd, src/ui/personal_button.gd, src/ui/tabs/outfit_tab.gd, src/ui/tabs/diplomacy_tab.gd, src/ui/tabs/journal_tab.gd, src/ui/tabs/jobs_tab.gd, data/campaigns/sandbox.json