Orgs
Status: Draft. Live in the sandbox campaign. Every number on this page is TEMP: they are first guesses that are still being tuned.
An outfit is anyone who fields people on the map: you, every rival gang, and the roaming crews. They all run on one model, with the same people, the same verbs, the same wars and the same day. Only who makes the decisions differs.
How you use it
- Click any outfit's piece or town and open its boss's card. War, diplomacy and sit-downs all start from the man in charge, not from the land.
- Read the map: your colour, the rival gangs' colours, neutral towns you can claim, police towns you can't touch, and roaming crews with a price on their heads.
- Grow by claiming neutral towns next to you. Take a rival's towns only through war.
How it works
The world at the start
| Rule |
Live |
| You |
One town, your boss and a small first squad |
| Rival gangs |
About 50 seats are spread out across the map, yours included. Each rival gang starts in one town |
| A rival's start |
$2,500, a boss with every skill at 5 and a knife, and one squad: the boss with 2 Thugs and 2 Thieves |
| Everything else |
Neutral: no owner, open to a peaceful claim |
| Police towns |
Precincts can't be claimed or occupied |
| Roaming crews |
Next to each seat sits a crew's camp. On day one the crew is turned loose: its town goes back to neutral and it roams with no land at all |
Kinds of outfit
| Kind |
Holds land |
Declares war |
Notes |
| Your outfit |
Yes |
Yes |
Runs on the same rules as everyone else |
| Rival gang |
Yes |
Yes, on a neighbour |
One of the dealt seats |
| Independent |
Yes, or none |
No |
Independent locals defend their ground but never declare war. Roaming crews are independents |
| Roaming crew |
No |
No |
Wanders near its camp, robs rather than kills, and has a price on its head |
One model for everyone
| Question |
Answer |
| Who is this outfit? |
Its name, short name, colour and arms. These stay when the boss changes |
| How are its books? |
Cash, Influence, Respect, level, towns and people |
| Who sits the chair? |
The boss. When he dies, someone steps up |
An outfit's type (Family, Company, Agency) is a name and flavour only. It gives no special verbs, multipliers or war rules, and in the sandbox you don't pick one.
Protection
An outfit can come under another's protection: by losing a war and being made to answer to the winner, or by agreement. A protected outfit keeps its towns but pays its protector a cut of its take, and can't start wars of its own. Its protector's pacts cover it, and the protector is drawn into wars fought against it. After a minimum term it can walk out from OUTFIT → Agreements, and the protector remembers it.
Names
| Name |
Means |
| Family name |
The boss's bloodline only |
| Outfit name |
The outfit's full title |
| Short name |
What the bars and tooltips use |
Numbers (all TEMP)
| Number |
Value |
Where |
| Gang seats on the map |
About 50, yours included |
frontier.gang_count |
| A rival's starting cash |
$2,500 |
frontier.start_cash |
| A rival's first squad |
Boss + 2 Thugs + 2 Thieves |
squads.gang_start_troops |
| Crew camps per seat |
1 |
expeditions.hideouts_per_seat |
| A protector's cut |
10% of the take |
frontier.protector_tribute_pct |
| Minimum protection term |
180 days |
frontier.protection_min_days |
See also
Locked vs leftover
| Locked (document this) |
Leftover / do not claim |
| One model for every outfit |
Type-owned war, Heat or succession rules |
| Rival gangs start with one town each, spread out |
Independents holding a town each across the whole map; 5–15-town blocs |
| Most of the map starts neutral and is claimed in peace |
Every town owned from day one |
| Roaming crews hold no land |
Hideouts as towns you attack |
| Type is name and flavour only |
Picking Family, Company or Agency in the creator |
| Police towns can't be claimed |
The State as a rival in the daily loop |
Sources
src/systems/frontier.gd (dealing the world), src/systems/expeditions.gd (crew camps), src/systems/frontier_council.gd (protection), src/systems/holders.gd, src/autoload/game.gd, data/config.json (frontier, expeditions, squads), data/campaigns/sandbox.json