Mafia King Wiki ← mafiakinggame.com
Wiki / mechanics / jobs-and-schemes

Action and hits

Status: Live (HIT + RAMPAGE are the teaching jobs)
Walked against: src/ui/character_inspector.gd ACTION list, src/ui/tabs/map_tab.gd town RAMPAGE, src/ui/tabs/jobs_tab.gd, src/systems/operations.gd, data/operations.json, data/config.json (job_ready_days 45), demo_joey.json open_action / the_hit / the_rampage

This is the player verb: start a hit (or a rampage), staff it, let it fire. The ACTION tab is the running list, not a catalogue.

How you use it

Hit (a person). Open their card → ACTION → HIT (gun, blood-red). The desk opens on that person. Fill THE CREW (or FILL), read ODDS / EXPOSURE / FIRES IN, press START THE JOB. No cash on the click. PULL OUT is free before fire. There is no EXECUTE.

Rampage (a street). Open a rival town that borders you. Use the town-card RAMPAGE icon. The desk targets the town, not a man. Crew is three muscle slots. Middle tile is HEAT, not exposure — the street hears it.

Opening the ACTION tab while looking at someone does not draft a job.

The ACTION list on a person

Row Kind Live door
HIT Job, red That person. Under-18 / dead / already one job: grey with the reason
RAMPAGE Job, red Always grey here — Pick a street, not a man. Shown so you learn the word
BE FRIEND / INSULT Schemes, gold Other verbs

Blocked rows stay visible and grey. Hover is the teacher.

How a job runs

Rule Live
One job at a time Per outfit
Start cost No cash. Nerve on the boss (hit; own-man is hit_friend). +10 Respect for ordering
Hit crew Shooter / shooter / driver
Rampage crew Muscle / muscle / muscle
Who will sit Active, 18+, not the target. Friends of the target never join. Everyone else must like you at least as much as the target
Fuse 45 game days, then it fires itself if manned — or goes stale if empty
Found out (hit) Exposure climbs; discovery halves the odds ceiling. Rampage is not a secret
Outcomes Hit: success / near / botch / blown. Rampage: success / near / botch (no blown)

A hit that lands usually kills (config 0.7). A rampage rolls hurt / kill on made men and hitmen on that street (never the boss) and can drop building levels.

In the tutorial

After the sit-down the tape stamps heist_way_picked, pays +25 Respect, and arms one job with a 5-day fuse that succeeds.

Path Quest What you do
Quiet (demo_quiet) Whack Frank first Find Frank Marr (Diggers MEMBERS or PEOPLE). Card → ACTION → HIT. Close the desk. Let 5 days run
Loud (demo_loud) Rampage Huntsville Open ACTION. Rampage Huntsville. Same 5-day wait

Cancelled? Start the same job again. Then the tape points at your portrait for a SELF spend. The heist is the next sitting, not this desk.

See also

Locked vs leftover

Locked (document this) Leftover / do not claim
HIT from the person; RAMPAGE from a bordering rival town RAMPAGE as a person-card start
Auto-fire; PULL OUT; no EXECUTE Manual EXECUTE
Tutorial 5-day forced success A 45-day Frank grind in the demo
Older jobs page “RAMPAGE not built” That leftover — rampage is live