Action and hits
Status: Live (HIT + RAMPAGE are the teaching jobs)
Walked against: src/ui/character_inspector.gd ACTION list, src/ui/tabs/map_tab.gd town RAMPAGE, src/ui/tabs/jobs_tab.gd, src/systems/operations.gd, data/operations.json, data/config.json (job_ready_days 45), demo_joey.json open_action / the_hit / the_rampage
This is the player verb: start a hit (or a rampage), staff it, let it fire. The ACTION tab is the running list, not a catalogue.
How you use it
Hit (a person). Open their card → ACTION → HIT (gun, blood-red). The desk opens on that person. Fill THE CREW (or FILL), read ODDS / EXPOSURE / FIRES IN, press START THE JOB. No cash on the click. PULL OUT is free before fire. There is no EXECUTE.
Rampage (a street). Open a rival town that borders you. Use the town-card RAMPAGE icon. The desk targets the town, not a man. Crew is three muscle slots. Middle tile is HEAT, not exposure — the street hears it.
Opening the ACTION tab while looking at someone does not draft a job.
The ACTION list on a person
| Row | Kind | Live door |
|---|---|---|
| HIT | Job, red | That person. Under-18 / dead / already one job: grey with the reason |
| RAMPAGE | Job, red | Always grey here — Pick a street, not a man. Shown so you learn the word |
| BE FRIEND / INSULT | Schemes, gold | Other verbs |
Blocked rows stay visible and grey. Hover is the teacher.
How a job runs
| Rule | Live |
|---|---|
| One job at a time | Per outfit |
| Start cost | No cash. Nerve on the boss (hit; own-man is hit_friend). +10 Respect for ordering |
| Hit crew | Shooter / shooter / driver |
| Rampage crew | Muscle / muscle / muscle |
| Who will sit | Active, 18+, not the target. Friends of the target never join. Everyone else must like you at least as much as the target |
| Fuse | 45 game days, then it fires itself if manned — or goes stale if empty |
| Found out (hit) | Exposure climbs; discovery halves the odds ceiling. Rampage is not a secret |
| Outcomes | Hit: success / near / botch / blown. Rampage: success / near / botch (no blown) |
A hit that lands usually kills (config 0.7). A rampage rolls hurt / kill on made men and hitmen on that street (never the boss) and can drop building levels.
In the tutorial
After the sit-down the tape stamps heist_way_picked, pays +25 Respect, and arms one job with a 5-day fuse that succeeds.
| Path | Quest | What you do |
|---|---|---|
Quiet (demo_quiet) |
Whack Frank first | Find Frank Marr (Diggers MEMBERS or PEOPLE). Card → ACTION → HIT. Close the desk. Let 5 days run |
Loud (demo_loud) |
Rampage Huntsville | Open ACTION. Rampage Huntsville. Same 5-day wait |
Cancelled? Start the same job again. Then the tape points at your portrait for a SELF spend. The heist is the next sitting, not this desk.
See also
Locked vs leftover
| Locked (document this) | Leftover / do not claim |
|---|---|
| HIT from the person; RAMPAGE from a bordering rival town | RAMPAGE as a person-card start |
| Auto-fire; PULL OUT; no EXECUTE | Manual EXECUTE |
| Tutorial 5-day forced success | A 45-day Frank grind in the demo |
| Older jobs page “RAMPAGE not built” | That leftover — rampage is live |