Mechanics
Aspects of the game that need a clear explanation. Each row links a page.
Every page describes the sandbox campaign as it plays now. Numbers on the pages are TEMP: first guesses that are still being tuned.
Interface
| Page | One line |
|---|---|
| Time & speed | Pause, 1× and 2×, day length, what stops the clock, old age |
| Tabs & HUD | The top bar, the bottom bar and the boss plate |
| Journal & quests | The JOURNAL dock: demands and offers with their clocks, locals' asks, who has a reason to hit you |
| Events & scenes | Scenes that stop the clock, quick texts that don't, choices and checks |
Characters
| Page | One line |
|---|---|
| Characters | People, four skills, traits, places and levels, the character card |
| Character creator | NEW GAME: a face, a class and two traits, then your outfit's name, arms and start |
| Opinion | −100…+100, built from parts you can see; memories and beef |
| Respect & leveling | Respect as a man's Experience and the outfit's wallet; levels, caps and the skill tree |
| Succession | When the boss dies: who can take the chair and what carries over |
Orgs
| Page | One line |
|---|---|
| Orgs | One model for every outfit, you included; only who decides differs |
| The OUTFIT screen | RESEARCH, PEOPLE and TOWNS: running the outfit as a whole |
| Diplomacy & gifts | The sit-down: pacts, gifts, protection, demands, beef and squaring it |
Map & territory
| Page | One line |
|---|---|
| Map & territory | The North America board, ownership and the town card |
| Towns: acquire & upgrade | Claiming unclaimed towns and raising the towns you hold |
| Roaming crews & locals | Landless crews and their road tolls; locals who join when you do what they ask |
Economy
| Page | One line |
|---|---|
| Economy | Cash from your towns' buildings, with Influence, Respect and research alongside |
| Payroll & wages | The daily wage bills, and what happens when the cash runs out |
Jobs & schemes
| Page | One line |
|---|---|
| Action and hits | The ACTION tab and the hit (older page, not yet refreshed) |
War & conquest
| Page | One line |
|---|---|
| War & conquest | Outfit against outfit: declare, hold ground, collect on the score |
| Battles: the street fight | One real-time clash on one street, up to three a day |
| Squads & classes | Soldiers as people with classes, squads and the kit budget |
Research & paths
| Page | One line |
|---|---|
| Research & outfit tiers | One research bar, the tree, and the tiers from Crew to Mafia |